Village NPC deck · 008
Bread, Burials & Old Silver
Eight villagers who were here first — each one living, counting, or waiting; the party is the interruption.
Eight NPC cards (Role / Want / Secret / Tell / Hook) plus the web that binds them, system-neutral.
THE ADVENTURE
A village where every Want is a job and every Secret is a landmine — and all eight landmines share one fuse. Each card runs alone in ninety seconds; strung together, they are the whole village's ledger. Deals, debts, a mill that worked all through the famine winter, and a wagon that never arrived.
WHAT'S INSIDE
- 8 NPC cards: Name / Role / Want / Secret / Tell / Hook
- Five pre-built interlock chains (the flour chain, the paper chain, the silver chain, the grave chain, the barrow chain)
- Performance discipline: Tells are ramps to Secrets — give them, don't dump them
- Optional cross-link with the Underground toolkit
- 48 immediately-usable facts across the eight cards — every element reads straight off the card, one shared fuse, and a Wants × Secrets net that interlocks the whole village. Pairs with 012 (Solo Oracle) to run it alone.
WHO IT'S FOR
Village-based one-shots and long campaigns alike; GMs who want NPCs that bite back; intrigue without a single sword drawn.
Paper & license: A4 and US Letter layouts included — print as many copies as you like for your own table. Transparency: Drafted with AI assistance, then rewritten, keyed, and laid out by hand. We test before we sell: Cold read-through ✅ · simulated table run ✅ · print check ✅. Questions about how this was made? Ask — we answer.