Wilderness d20 toolkit · 005
Omens, Crossings & Findings
Sixty wilderness entries that run as-read — roll omens before you need them, encounters when you do.
Three d20 tables (Omens / Crossings / Findings), sixty entries, system-neutral, OSR-compatible.
THE ADVENTURE
The road is where campaigns breathe, and it's also where prep goes to die. These sixty entries read aloud as written: omens to seed dread before trouble, crossings that arrive with a twist built in, findings that turn "you search the area" into a story.
WHAT'S INSIDE
- d20 Omens (the moon rises twice, the second time slightly wrong)
- d20 Crossings (each entry carries its own hook or cost — the party meeting itself)
- d20 Findings (a well of unopened letters addressed to people you'll meet)
- GM notes: pacing, mounting, cross-table combos
WHO IT'S FOR
Hex crawls and travel days; GMs who improvise from tables; road color without prep.
Paper & license: A4 and US Letter layouts included — print as many copies as you like for your own table. Transparency: Drafted with AI assistance, then rewritten, keyed, and laid out by hand. We test before we sell: Cold read-through ✅ · simulated table run ✅ · print check ✅. Questions about how this was made? Ask — we answer.