One-page dungeon · 003
The Salt Escalator
The ramp goes down forever, and everyone on it is perfectly preserved.
A one-page dungeon for 3–5 characters, levels 2–4. A vertical salt-mine spiral, 45–60 minutes, echo-driven.
THE ADVENTURE
A cart-wide spiral cut into white salt, descending past miners who never clocked out. Sound is the clock here: every pick-strike carries down-tier, and by the time you reach the bottom, the crew already knows the bill. The finale isn't a fight — it's a wall, and you finish it or you open it and run rich.
WHAT'S INSIDE
- 8 keyed rooms on a descending spiral (windlass platform → crystal dormitory → salt cathedral → the still-mining crew)
- The echo rule: noise as a tracked clock, with a d6 escalation table
- Salt-coin economy + first-salt treasure
- d10 sounds table · 3 hooks
WHO IT'S FOR
Mining/underdark-adjacent campaigns; parties that argue about loud vs. quiet; GMs who want stealth to actually pay.
Paper & license: A4 and US Letter layouts included — print as many copies as you like for your own table. Transparency: Drafted with AI assistance, then rewritten, keyed, and laid out by hand. We test before we sell: Cold read-through ✅ · simulated table run ✅ · print check ✅. Questions about how this was made? Ask — we answer.