One-page dungeon · 001
The Drowned-Bell Monastery
The bell rings beneath the lake — and the village pays every time it tolls.
A one-page dungeon for 3–5 characters, levels 1–3. Eight rooms under a sinking lake, 30–60 minutes, system-neutral.
THE ADVENTURE
Tonight the bell rang twice. The elders are paying double, and running out of coins.
Eight keyed rooms on two water tiers — exposed ruins above, a drowned cloister below — where the bell's thirty-minute hours set the clock, a patrolling eel-cleric sets the pace, and the way out is a liturgy, not a boss fight.
WHAT'S INSIDE
- 8 keyed rooms across two water tiers, with a forced loop (sluice-gate routing)
- d10 sensory table + d6 "the lake responds" escalation table
- 3 hooks (the double toll, a fifty-year burial, a relic broker)
- System-neutral stat hints · read-aloud intro · print-ready one-page layout
WHO IT'S FOR
GMs who need a one-shot tonight; tables that like clocks and patrols over combat grids; water-and-dread moods.
Paper & license: A4 and US Letter layouts included — print as many copies as you like for your own table. Transparency: Drafted with AI assistance, then rewritten, keyed, and laid out by hand. We test before we sell: Cold read-through ✅ · simulated table run ✅ · print check ✅. Questions about how this was made? Ask — we answer.